<aside> 🔖 Esp || Eng
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Videogame-inspired audiovisual creation project || YouTube || Instagram
Intro Music || Romantic/Impressionist
Intro Music || Romantic/Impressionist
Car Racing Videogame Music || Smooth Jazz/Metal
Car Racing Videogame Music || Smooth Jazz/Metal
Biome Music || Ambient / Impressionist
Biome Music || Ambient / Impressionist
Pause Music || Space Rock / Ambient
Pause Music || Space Rock / Ambient
Creation/Investigation Center dedicated to the study of videogame Music || Facebook || Instagram
Funk/Keyboard Rock used for video capsules made from a course called “Escuchas de la Interactividad”; interactivity’s hearings. This project lasted one month, and was developed by Ludum, through state fundings. 2021.
Audiovisual products developed collectively, alongside various artists ||
Collective online theater show || 2020
Collective online theater show || 2020
Chilean fiction cinema || 2020
Chilean fiction cinema || 2020
Audiovisual dance coreography || 2020
Audiovisual dance coreography || 2020
Music for Harp and flute, in three movements || 2016.
Music for Harp and flute, in three movements || 2016.
Music for clarinet quartet and piano, inspired in the conflict of loneliness || 2017.
Music for clarinet quartet and piano, inspired in the conflict of loneliness || 2017.
Clarinet and soprano sax Duo|| 2015.
Clarinet and soprano sax Duo|| 2015.
Musical extract from a theater play based on Giovanni Boccaccio’s work. Composition in three movements. Mov. I by Enrique Schadenberg; movs. 2 & 3 by Joaquín Gutiérrez || 2014.
Musical extract from a choreographic work based on Prometeo’s myth. Movement I || 2014.
Musical extract from a choreographic work based on Prometeo’s myth. Movement I || 2014.
Musical extract from a choreographic work based on Prometeo’s Myth. Movement II || 2014.
Musical extract from a choreographic work based on Prometeo’s Myth. Movement II || 2014.